The Physics of Video Games: Part II: The Lost Levels Dan Laughton

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Kindle Edition

132 pages


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The Physics of Video Games: Part II: The Lost Levels  by  Dan Laughton

The Physics of Video Games: Part II: The Lost Levels by Dan Laughton
| Kindle Edition | PDF, EPUB, FB2, DjVu, AUDIO, mp3, ZIP | 132 pages | ISBN: | 8.45 Mb

In the Physics of Video Games: Part II: The Lost Levels we will explore an incredible amount of video games and apply some physics to them. We will try to see if each game stands up to the almighty physics. The video games we analyze will representMoreIn the Physics of Video Games: Part II: The Lost Levels we will explore an incredible amount of video games and apply some physics to them. We will try to see if each game stands up to the almighty physics.

The video games we analyze will represent decades of gaming innovation. Well examine how Samus weapons and expansions work in the original Metroid, a game from the 1980s, to time travelling in Chrono Trigger in the 1990s all the way to the manipulation of gravity in Gravity Rush released in 2012! There may be some games that just do not hold up, but we will do our best to try to make the impossible possible! We live in an age of pessimism. So lets try and bring some optimism into the equation and have some fun while were at it.

This marvellous second edition features content from the original book, articles from RetrowareTV and material only to be seen in this book! Come join the journey, you wont be disappointed!



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