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	<title>Comments for M64's Games Blog</title>
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	<link>http://tryglaw.eu/m64blog</link>
	<description>Keep on playin' the free world!</description>
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		<title>Comment on CPUware by m64</title>
		<link>http://tryglaw.eu/m64blog/?p=384&#038;cpage=1#comment-1494</link>
		<dc:creator>m64</dc:creator>
		<pubDate>Thu, 25 Feb 2010 16:30:20 +0000</pubDate>
		<guid isPermaLink="false">http://tryglaw.eu/m64blog/?p=384#comment-1494</guid>
		<description>Oh yes, if a trusted broker were to setup such a service it would be great. However I find it quite unlikely that one will appear out of thin air. I guess that if some project tried it and it had some success with that model, then a mainstream company could take it over from here.</description>
		<content:encoded><![CDATA[<p>Oh yes, if a trusted broker were to setup such a service it would be great. However I find it quite unlikely that one will appear out of thin air. I guess that if some project tried it and it had some success with that model, then a mainstream company could take it over from here.</p>
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		<title>Comment on CPUware by Jacek Wesołowski</title>
		<link>http://tryglaw.eu/m64blog/?p=384&#038;cpage=1#comment-1491</link>
		<dc:creator>Jacek Wesołowski</dc:creator>
		<pubDate>Tue, 23 Feb 2010 22:58:55 +0000</pubDate>
		<guid isPermaLink="false">http://tryglaw.eu/m64blog/?p=384#comment-1491</guid>
		<description>I think this kind of resource exchange model could benefit from the aid of a trusted broker. You may or may not trust John S. who claims to have created this new cool Bejwelled clone, but you are more inclined to trust Google or somesuch, if only because Google is big and won&#039;t go bankrupt tomorrow, and can always be sued for big money. 

So, a company like Google provides the software framework, and a &quot;cloud computing&quot; service to clients who have the need for quick access to computational power, but no infrastructure of their own. A game producer makes their game compatible with the framework, making it possible for Google to send jobs to player&#039;s machines. The broker also provides necessary privacy to clients. Probably the biggest fear of James B. the aspiring businessman is that Jane D., his arch-nemesis, will somehow intercept his precious accounting data.

The result is that Google makes money and the game&#039;s producer gets a share. The players pay for the game with a spare resource they don&#039;t need at the moment, rather than actual money. And they don&#039;t have to watch any commercials. The clients get their jobs done.

The upside is the opportunity for a game&#039;s author to make some money, while the presence of a broker makes it easier for everyone to trust that their computers won&#039;t be used for calculating ballistic trajectories, for example.

The downside is that, usually, when a powerful broker is involved, content providers get screwed in the long run. Recently, it&#039;s happened in the Flash games segment - middlemen get some 80% of the advertisement income while content providers barely make a living.

Another danger to this idea is that computational power is extremely cheap, so why would anyone buy it anyway.

(then again, if I could data-mine my books for various stuff with the same ease I can make a Google query, then I probably would)

There is also a limited number of computational problems which can be divided into and solved in large chunks, without much communication overhead. But that should become less of an issue, once those 100Mbps lines we&#039;ve been promised become a common reality.</description>
		<content:encoded><![CDATA[<p>I think this kind of resource exchange model could benefit from the aid of a trusted broker. You may or may not trust John S. who claims to have created this new cool Bejwelled clone, but you are more inclined to trust Google or somesuch, if only because Google is big and won&#8217;t go bankrupt tomorrow, and can always be sued for big money. </p>
<p>So, a company like Google provides the software framework, and a &#8220;cloud computing&#8221; service to clients who have the need for quick access to computational power, but no infrastructure of their own. A game producer makes their game compatible with the framework, making it possible for Google to send jobs to player&#8217;s machines. The broker also provides necessary privacy to clients. Probably the biggest fear of James B. the aspiring businessman is that Jane D., his arch-nemesis, will somehow intercept his precious accounting data.</p>
<p>The result is that Google makes money and the game&#8217;s producer gets a share. The players pay for the game with a spare resource they don&#8217;t need at the moment, rather than actual money. And they don&#8217;t have to watch any commercials. The clients get their jobs done.</p>
<p>The upside is the opportunity for a game&#8217;s author to make some money, while the presence of a broker makes it easier for everyone to trust that their computers won&#8217;t be used for calculating ballistic trajectories, for example.</p>
<p>The downside is that, usually, when a powerful broker is involved, content providers get screwed in the long run. Recently, it&#8217;s happened in the Flash games segment &#8211; middlemen get some 80% of the advertisement income while content providers barely make a living.</p>
<p>Another danger to this idea is that computational power is extremely cheap, so why would anyone buy it anyway.</p>
<p>(then again, if I could data-mine my books for various stuff with the same ease I can make a Google query, then I probably would)</p>
<p>There is also a limited number of computational problems which can be divided into and solved in large chunks, without much communication overhead. But that should become less of an issue, once those 100Mbps lines we&#8217;ve been promised become a common reality.</p>
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		<title>Comment on CPUware by m64</title>
		<link>http://tryglaw.eu/m64blog/?p=384&#038;cpage=1#comment-1489</link>
		<dc:creator>m64</dc:creator>
		<pubDate>Tue, 23 Feb 2010 09:08:21 +0000</pubDate>
		<guid isPermaLink="false">http://tryglaw.eu/m64blog/?p=384#comment-1489</guid>
		<description>I don&#039;t think it is the best payment. I just think that it is a payment that the players of open source (and generally gratis) games would be quite likely to agree to.

Now although zombie network is a tempting proposition, it is rather immoral and can get your users into trouble. That&#039;s why I proposed a purely computation oriented cloud that does not take over the identities of your CPU donors. Technically this could be ensured in several ways: by running native code in a sandbox, by running scripts with all I/O functionality disabled, running cuda/OpenCL kernels (which do not have any I/O), or by using a fixed, predefined computation and allowing the host to only supply data batches.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t think it is the best payment. I just think that it is a payment that the players of open source (and generally gratis) games would be quite likely to agree to.</p>
<p>Now although zombie network is a tempting proposition, it is rather immoral and can get your users into trouble. That&#8217;s why I proposed a purely computation oriented cloud that does not take over the identities of your CPU donors. Technically this could be ensured in several ways: by running native code in a sandbox, by running scripts with all I/O functionality disabled, running cuda/OpenCL kernels (which do not have any I/O), or by using a fixed, predefined computation and allowing the host to only supply data batches.</p>
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		<title>Comment on CPUware by ElCuGo</title>
		<link>http://tryglaw.eu/m64blog/?p=384&#038;cpage=1#comment-1488</link>
		<dc:creator>ElCuGo</dc:creator>
		<pubDate>Tue, 23 Feb 2010 05:52:23 +0000</pubDate>
		<guid isPermaLink="false">http://tryglaw.eu/m64blog/?p=384#comment-1488</guid>
		<description>I don&#039;t think donating your computer to be part of a zombie network is the best payment you can ask for. And I don&#039;t think you should recomend such schemes unless you are some kind of Spam king :P.

It could make sense if you are running a research project like computing large Mersenne primes, but then you don&#039;t need to make a game for it, just ask for the CPU as it&#039;s already done (games could still be used as a marketing tool though).</description>
		<content:encoded><![CDATA[<p>I don&#8217;t think donating your computer to be part of a zombie network is the best payment you can ask for. And I don&#8217;t think you should recomend such schemes unless you are some kind of Spam king <img src='http://tryglaw.eu/m64blog/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> .</p>
<p>It could make sense if you are running a research project like computing large Mersenne primes, but then you don&#8217;t need to make a game for it, just ask for the CPU as it&#8217;s already done (games could still be used as a marketing tool though).</p>
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		<title>Comment on I feel flattred by Sindwiller</title>
		<link>http://tryglaw.eu/m64blog/?p=379&#038;cpage=1#comment-1485</link>
		<dc:creator>Sindwiller</dc:creator>
		<pubDate>Sat, 20 Feb 2010 16:03:46 +0000</pubDate>
		<guid isPermaLink="false">http://tryglaw.eu/m64blog/?p=379#comment-1485</guid>
		<description>Interesting concept indeed! I&#039;ll keep an eye on it and see how it develops once it hits gold! :)</description>
		<content:encoded><![CDATA[<p>Interesting concept indeed! I&#8217;ll keep an eye on it and see how it develops once it hits gold! <img src='http://tryglaw.eu/m64blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on I feel flattred by m64</title>
		<link>http://tryglaw.eu/m64blog/?p=379&#038;cpage=1#comment-1481</link>
		<dc:creator>m64</dc:creator>
		<pubDate>Thu, 18 Feb 2010 09:56:29 +0000</pubDate>
		<guid isPermaLink="false">http://tryglaw.eu/m64blog/?p=379#comment-1481</guid>
		<description>Oh, I haven&#039;t noticed the problem with content hijacking. I guess it could be partially remedied with a small dialog saying &quot;you are about to flattr &lt;provider x&gt;, are you sure this is the author?&quot;. This would force the eventual hijacker to remove copyright notices from content which is illegal.

As for the tl;drs, I remember some study done by the Washington Post or an other newspaper with an online version, which concluded that the long, substantial articles were the most likely to be recommended to the social bookmarking sites.</description>
		<content:encoded><![CDATA[<p>Oh, I haven&#8217;t noticed the problem with content hijacking. I guess it could be partially remedied with a small dialog saying &#8220;you are about to flattr
<provider x>, are you sure this is the author?&#8221;. This would force the eventual hijacker to remove copyright notices from content which is illegal.</p>
<p>As for the tl;drs, I remember some study done by the Washington Post or an other newspaper with an online version, which concluded that the long, substantial articles were the most likely to be recommended to the social bookmarking sites.</provider>
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		<title>Comment on I feel flattred by Jacek Wesołowski</title>
		<link>http://tryglaw.eu/m64blog/?p=379&#038;cpage=1#comment-1478</link>
		<dc:creator>Jacek Wesołowski</dc:creator>
		<pubDate>Wed, 17 Feb 2010 14:41:44 +0000</pubDate>
		<guid isPermaLink="false">http://tryglaw.eu/m64blog/?p=379#comment-1478</guid>
		<description>Now that&#039;s interesting. I can imagine it being used all over the net in the same way Digg and such are used. Liked an article? Support the author with a click of a button. And the simplicity means it could potentially catch on, creating a critical mass of sorts. I mean, $10 is not much, but $10 times two hundred million people is a fortune.

Of course, I can also imagine it being abused by business entities as a revenue stream, because who said the button under the article needs to be linked to the author&#039;s account, rather than the site&#039;s? Also, the spontaneousness of a decision to support something means that populist content would probably get a boost. No monies for tl;dr.</description>
		<content:encoded><![CDATA[<p>Now that&#8217;s interesting. I can imagine it being used all over the net in the same way Digg and such are used. Liked an article? Support the author with a click of a button. And the simplicity means it could potentially catch on, creating a critical mass of sorts. I mean, $10 is not much, but $10 times two hundred million people is a fortune.</p>
<p>Of course, I can also imagine it being abused by business entities as a revenue stream, because who said the button under the article needs to be linked to the author&#8217;s account, rather than the site&#8217;s? Also, the spontaneousness of a decision to support something means that populist content would probably get a boost. No monies for tl;dr.</p>
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		<title>Comment on I am still alive by m64</title>
		<link>http://tryglaw.eu/m64blog/?p=368&#038;cpage=1#comment-1232</link>
		<dc:creator>m64</dc:creator>
		<pubDate>Wed, 04 Nov 2009 09:01:55 +0000</pubDate>
		<guid isPermaLink="false">http://tryglaw.eu/m64blog/?p=368#comment-1232</guid>
		<description>That&#039;s my little quirk - if I am overencumbered I sometimes flip out of some of my more voluntary activities and I tend to do that without warning - mainly because I myself notice that only after a week or two. Next time I will try hard not to vanish completely from the intertubes or at least to leave a warning.</description>
		<content:encoded><![CDATA[<p>That&#8217;s my little quirk &#8211; if I am overencumbered I sometimes flip out of some of my more voluntary activities and I tend to do that without warning &#8211; mainly because I myself notice that only after a week or two. Next time I will try hard not to vanish completely from the intertubes or at least to leave a warning.</p>
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		<title>Comment on I am still alive by TheAncientGoat</title>
		<link>http://tryglaw.eu/m64blog/?p=368&#038;cpage=1#comment-1231</link>
		<dc:creator>TheAncientGoat</dc:creator>
		<pubDate>Wed, 04 Nov 2009 06:53:54 +0000</pubDate>
		<guid isPermaLink="false">http://tryglaw.eu/m64blog/?p=368#comment-1231</guid>
		<description>Hey m64, good to see you! I was wondering where you where hiding XD</description>
		<content:encoded><![CDATA[<p>Hey m64, good to see you! I was wondering where you where hiding XD</p>
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		<title>Comment on Fallout Economics? by m64</title>
		<link>http://tryglaw.eu/m64blog/?p=355&#038;cpage=1#comment-990</link>
		<dc:creator>m64</dc:creator>
		<pubDate>Fri, 17 Jul 2009 16:41:13 +0000</pubDate>
		<guid isPermaLink="false">http://tryglaw.eu/m64blog/?p=355#comment-990</guid>
		<description>OK, I think the co-ment ate your other comments. It&#039;s a real shame as I would certainly like to read them. I guess co-ment might have still a few technical issues to sort out before they become a truly usable platform.</description>
		<content:encoded><![CDATA[<p>OK, I think the co-ment ate your other comments. It&#8217;s a real shame as I would certainly like to read them. I guess co-ment might have still a few technical issues to sort out before they become a truly usable platform.</p>
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