Archive for June, 2009
Preproductions in the style of Philip K. Dick
by m64 on Jun.02, 2009, under Possibilities
As an aspiring FOSS game creator I stand before some dilemmas and questions that I think may be common to other creators. One is that I have many game ideas – much more than I think I am able to turn into full game projects. Therefore I have to make some tough choices, which is hard without any other input than my gut feeling. Second, I feel there is a sort of unspoken premise of developing FOSS games – that you will be able to attract some contributors and make your games bigger then what you could ever do by yourself. But it is wiser to create small games, as big project require large initial investment before you will have a working product to show off and without that it is difficult to find contributors. Third, is the question of how to perform preproductions – without them it is rather hard to get the gameplay right, but they lengthen the project and move away the moment when you have something playable to show. I write about those questions today because I think I have found a possible answer and I would like to discuss it.
