M64’s Games Blog

Tag: commundo

Fallout Economics?

by m64 on Jul.12, 2009, under Game design

Hello.  Today I have something special for my readers. An actual game idea in the form of a hight concept document for a game. The general idea is to create a city building/economic game set in a post-apocalyptic world of PARPG. I proposed the idea a few weeks ago on the #freegamer and most interested people, like TheAncientGoat and mvBarracuda, seemed to like it. I also like it because it allows us to test the commundo ideas with two games in it right from the start.

For the last 3 weeks or so I was polishing out a high concept document. This is a document that is supposed to present a vision of the game, perhaps describe a few unique ideas about it and not to detail the game design in every possible detail. Many mechanics that are quite certain to be included in the game (like some sort of a combat system) were not described. My main sources of inspiration during writing of the document were: Fallout RPGs (mainly the third part), Fallout Tactics, PARPG story design documents, Settlers II, Anno 1701, Dwarf Fortress and Majesty – The Fantasy Kingdom Sim.
(continue reading…)

by-sa
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Game ideas for starting the commundo

by m64 on May.04, 2009, under Possibilities

Hello there. Long time without posting. I have had some bad case of what can be called a designers block and this has lead to a blogger’s block. To put the long story short I have decided that the next logical step in the commundo development would be to design some games that could be used as starters and I got stuck while doing so. Anyway, I think I owe my readers an apology for the lack of updates as well as some insight into what is going on in my head and notebook. I also hope that resulting discussion could help me with some decisions.

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by-sa
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